We're showing you some of the discussions that happen when we piece together your favourite content. The full debates behind our Top3's, Gaming Law, and some the weekly gaming news
How much has gaming changed? Yaaseen, Brad, Shad, and Sa'eed recount their experiences of gaming in the 90's. From the humble begins at corner shops and arcades, to home consoles and multiplayer with friends.
Join us for a special Show and Tell episode where each of us shares our passion for a topic close to our hearts! Brad dives into the immersive world of Control, exploring how Remedy Entertainment's unique style delivers a captivating gaming experience. Yaaseen shines a spotlight on the AWA (African…
We recount our unforgettable experience at Comic Con Cape Town, in this thrilling podcast episode! Join us as we delve into the highlights of the event, from the stunning cosplays and vibrant vendor booths to the engaging panels that kept us entertained throughout the day. But that's not all –…
Join us as we eagerly anticipate Comic Con Cape Town 2024! We reminisce about our past experiences at the event and share why we've enjoyed previous iterations. From the electrifying atmosphere to the diverse array of local and international talent, Comic Con Cape Town never fails to impress thanks to…
In thecontinuation of our podcast series, we dive into the underrated gems of 2005! Join us as we explore the lesser-known titles that made a big impact, following on from our Game of the Year episode. Discover why King Kong: the video game, Dragon Ball Z Budokai Tenkaichi, and Advanced…
In this special two-part podcast series, we journey back to 2005, a pivotal year in gaming history, as we crown our Game of the Year! Join us in Part 1 as we delve into the unforgettable titles that defined the gaming landscape: God of War, Tekken 5, and Guitar Hero…
Widely regarded as one of the greatest years in gaming, 2004 offered some of the most beloved games that we've experienced. It was such a great year, that we decided to split it up to share more than one Game of the Year for this Year of the Games.
It’s time for a mondeling. From the South African Xbox experience, to two great titles that helped define their genre and a generation, we each got to share something special.
Widely regarded as one of the greatest years in gaming, 2004 offered some of the most beloved games that we've experienced. It was such a great year, that we decided to split it up to share more than one Game of the Year for this Year of the Games.
Resident Evil is one of the most influential gaming franchises of all time. Brad and Shad share their personal decent into the original survival horror masterpieces. From its iconic enemies, B-movie plot, and masterful gameplay, we hope to infect Sa'eed with the need to get into the series.
New tech is on the rise, with early social media beginning to emerge. But what were the games making an impact on the scenes? There was a rise in challengers to the established franchises, as well as all time greats.
2002 brought us a year of sequels. Not the crappy ones, the ones that help build franchises. Between GTA: Vice City, Warcraft 3, Time Splitters 2, or Burnout 2, it was a year that expanded the current-gen into a thriving success.
Grand Theft Auto is one of the most influencial games of all time. But how did this open-world crime sim manage to steal our hearts? We share the ways GTA gave gamers a freedom that they never experienced before, and showed developers just how expansive their worlds could be.
With the Sixth Generation of consoles now in full swing, sequels and franchises were becoming the order of the day. Games such as Silent Hill, GTA, and Metal Gear Solid got much antipicated sequels, but new challengers, such as Devil May Cry and Max Payne, also chipped their coins in…
Jackass was a fundamental part of our youth. We all appreciated the dumb pranks from the safety of our home. But what about it made all of us fall in love with it, and what made it so special?
We enter the new millenium and with that a new generation of gaming on the horizon. But, games such as The SiMS and Tony Hawks Pro Skater 2 would go beyond video games, impacting our culture as a youth.
1999 Proved to be one of the biggest years in Pop Culture. From The Matrix to Blair Witch, gaming wasn't exempt with some of the most iconic titles first launch on our screens.
It's part 2 of of our Pokémon deep dive as we look at Pokémon. This time we dive into the anime and card game and how these had culturally influenced and moulded our young minds, and shaped our tastes.
8 Jan
24 min
1 – 20
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